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- TIKI
- $define bishopworkdir sound/character/chess_piece/bishop
- setup
- {
- scale 1
- radius 36
- path models/characters/chess_bishop
- surface material1 shader skin01.tga
- skelmodel chessbishop_baseframe.skb
- }
-
- init
- {
- server
- {
- classname Actor
- setsize "-30 -30 0" "30 30 108"
- statemap ai/c_chess_bishop.st
- name "Bishop"
- manatype medium
- visiondistance 1200
- enemytype goodguy
- civilian
- friend
- nodamage
- health 125
- painthreshold 90
- turnspeed 10
- deathshrink
- cache w_bishopstaff.tik
- attachmodel w_bishopstaff.tik tag_weapon 1 "" 0
- bloodmodel blood_spray.tik
- }
-
- client
- {
- cache $bishopworkdir$/walk_1.wav
- cache $bishopworkdir$/walk_2.wav
- cache $bishopworkdir$/alerta.wav
- cache $bishopworkdir$/alertb.wav
- cache $bishopworkdir$/pain1.wav
- cache $bishopworkdir$/pain2.wav
- cache $bishopworkdir$/attack_1.wav
- cache $bishopworkdir$/attack_2.wav
- cache $bishopworkdir$/death_back.wav
- cache $bishopworkdir$/death.wav
- cache $bishopworkdir$/twitcha.wav
- cache $bishopworkdir$/twitchb.wav
- cache $bishopworkdir$/walk.wav
- cache $bishopworkdir$/pain_back.wav
- }
-
- }
-
- animations
- {
- idlea idle_1.ska
- // idleb idle_2.ska
- twitchc idle_2.ska
- twitcha idle_3.ska
- {
- client
- {
- 0 sound $bishopworkdir$/twitcha.wav 0 .6 128
- }
- }
- twitchb idle_4.ska
- {
- client
- {
- 0 sound $bishopworkdir$/twitchb.wav 0 .6 128
- }
- }
- walk_1 walk_1.ska
- {
- client
- {
- entry sound $bishopworkdir$/walk_1.wav 0 .6 128
- }
- }
- walk_2 walk_2.ska
- {
- client
- {
- entry sound $bishopworkdir$/walk_2.wav 0 .6 128
- }
- }
- alerta alert_1.ska
- {
- client
- {
- 0 sound $bishopworkdir$/alerta.wav 0 .6 128
- }
- }
- alertb alert_2.ska
- {
- client
- {
- 0 sound $bishopworkdir$/alertb.wav 0 .6 128
- }
- }
- talk_1 talk_1.ska
- talk_2 talk_2.ska
- talk_3 talk_3.ska
- pain1 pain_1.ska
- {
- client
- {
- 0 sound $bishopworkdir$/pain1.wav 0 .6 128
- }
- }
- pain2 pain_2.ska
- {
- client
- {
- 1 sound $bishopworkdir$/pain2.wav 0 .6 128
- }
- }
- pain_back pain_3.ska
- {
- client
- {
- 1 sound $bishopworkdir$/pain_back.wav 0 .6 128
- }
- }
- attack_1 attack_1.ska
- {
- server
- {
- 10 melee 15
- }
- client
- {
- 2 sound $bishopworkdir$/attack_1.wav 0 .6 128
- }
- }
- attack_range attack_1.ska
- {
- server
- {
- 10 beamattack tag_weapon 8 1 1 500 queenbeam1 1 0.125 5 fx_lightning_hit.tik none
- }
- client
- {
- 2 sound $bishopworkdir$/attack_2.wav 0 .6 256
- }
- }
- death_back death_1.ska
- {
- client
- {
- 2 sound $bishopworkdir$/death_back.wav 0 .6 128
- }
- }
- death death_2.ska
- {
- client
- {
- 2 sound $bishopworkdir$/death.wav 0 .6 128
- }
- }
- death_frozen death_1.ska
- {
- server
- {
- 0 freeze 1
- 3 setframe 3
- }
- }
-
- walk walk_1.ska
- {
- client
- {
- entry sound $bishopworkdir$/walk.wav 0 .6 128
- }
- }
- }
-
-
- /*QUAKED Characters_chess_bishop (1 0.5 0) (-24 -24 0) (24 24 108) x x x x x x TRIGGER_SPAWNED
- Chess Bishop-He likes to get sideways!
- */
-